Pathfinder Spell Facets

Iron Spine

School transmutation Level cleric 4, magus 3, oracle 4, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S, M, DF (cold iron ingot)
Effect
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level
Saving Throw no; Spell Resistance yes

Description

You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's skeleton or exoskeleton turns into jagged shards of cold iron. Whenever the target moves, it takes 1d6 points of piercing damage and is sickened for 1 round as metal spines stab into its flesh. This damage is subject to damage reduction, but it overcomes damage reduction as though it were a weapon of cold iron and magic. A creature affected by this spell can choose to remain motionless to avoid taking damage. Creatures with DR/cold iron or DR/cold iron and magic affected by this spell are nauseated instead of sickened. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.

Source: Legacy Of The First World

Buying

The following prices include the cost of any expensive material components.

Prices in gp Scroll Wand For Hire
cleric 700 21000 280
magus 525 15750 210
oracle 700 21000 280
sorcerer 375 11250 150
witch 375 11250 150
wizard 375 11250 150

Crafting

Costs in gp Scroll Wand
cleric 350 10500
magus 262.5 7875
oracle 350 10500
sorcerer 187.5 5625
witch 187.5 5625
wizard 187.5 5625