Iron Spine
| School | transmutation | Level | cleric 4, magus 3, oracle 4, sorcerer 3, witch 3, wizard 3 |
|---|---|---|---|
| Casting | |||
| Casting Time | 1 standard action | ||
| Components | V, S, M, DF (cold iron ingot) | ||
| Effect | |||
| Range | medium (100 ft. + 10 ft./level) | ||
| Target | one living creature | ||
| Duration | 1 round/level | ||
| Saving Throw | no; | Spell Resistance | yes |
Description
You launch an ingot of iron at the target. If you succeed at a ranged touch attack, the target's skeleton or exoskeleton turns into jagged shards of cold iron. Whenever the target moves, it takes 1d6 points of piercing damage and is sickened for 1 round as metal spines stab into its flesh. This damage is subject to damage reduction, but it overcomes damage reduction as though it were a weapon of cold iron and magic. A creature affected by this spell can choose to remain motionless to avoid taking damage. Creatures with DR/cold iron or DR/cold iron and magic affected by this spell are nauseated instead of sickened. This spell has no effect on a creature that has neither a skeleton nor a hard carapace.
Source: Legacy Of The First World
Buying
The following prices include the cost of any expensive material components.
| Prices in gp | Scroll | Wand | For Hire |
|---|---|---|---|
| cleric | 700 | 21000 | 280 |
| magus | 525 | 15750 | 210 |
| oracle | 700 | 21000 | 280 |
| sorcerer | 375 | 11250 | 150 |
| witch | 375 | 11250 | 150 |
| wizard | 375 | 11250 | 150 |
Crafting
| Costs in gp | Scroll | Wand |
|---|---|---|
| cleric | 350 | 10500 |
| magus | 262.5 | 7875 |
| oracle | 350 | 10500 |
| sorcerer | 187.5 | 5625 |
| witch | 187.5 | 5625 |
| wizard | 187.5 | 5625 |